RFC 0216: Entry APIs

libs (collections)

Summary

Add additional iterator-like Entry objects to collections. Entries provide a composable mechanism for in-place observation and mutation of a single element in the collection, without having to "re-find" the element multiple times. This deprecates several "internal mutation" methods like hashmap's find_or_insert_with.

Motivation

As we approach 1.0, we'd like to normalize the standard APIs to be consistent, composable, and simple. However, this currently stands in opposition to manipulating the collections in an efficient manner. For instance, if one wishes to build an accumulating map on top of one of the concrete maps, they need to distinguish between the case when the element they're inserting is already in the map, and when it's not. One way to do this is the following:

if map.contains_key(&key) {
    *map.find_mut(&key).unwrap() += 1;
} else {
    map.insert(key, 1);
}

However, searches for key twice on every operation. The second search can be squeezed out the update re-do by matching on the result of find_mut, but the insert case will always require a re-search.

To solve this problem, Rust currently has an ad-hoc mix of "internal mutation" methods which take multiple values or closures for the collection to use contextually. Hashmap in particular has the following methods:

fn find_or_insert<'a>(&'a mut self, k: K, v: V) -> &'a mut V
fn find_or_insert_with<'a>(&'a mut self, k: K, f: |&K| -> V) -> &'a mut V
fn insert_or_update_with<'a>(&'a mut self, k: K, v: V, f: |&K, &mut V|) -> &'a mut V
fn find_with_or_insert_with<'a, A>(&'a mut self, k: K, a: A, found: |&K, &mut V, A|, not_found: |&K, A| -> V) -> &'a mut V

Not only are these methods fairly complex to use, but they're over-engineered and combinatorially explosive. They all seem to return a mutable reference to the region accessed "just in case", and find_with_or_insert_with takes a magic argument a to try to work around the fact that the two closures it requires can't both close over the same value (even though only one will ever be called). find_with_or_insert_with is also actually performing the role of insert_with_or_update_with, suggesting that these aren't well understood.

Rust has been in this position before: internal iteration. Internal iteration was (author's note: I'm told) confusing and complicated. However the solution was simple: external iteration. You get all the benefits of internal iteration, but with a much simpler interface, and greater composability. Thus, this RFC proposes the same solution to the internal mutation problem.

Detailed design

A fully tested "proof of concept" draft of this design has been implemented on top of hashmap, as it seems to be the worst offender, while still being easy to work with. It sits as a pull request here.

All the internal mutation methods are replaced with a single method on a collection: entry. The signature of entry will depend on the specific collection, but generally it will be similar to the signature for searching in that structure. entry will in turn return an Entry object, which captures the state of a completed search, and allows mutation of the area.

For convenience, we will use the hashmap draft as an example.

/// Get an Entry for where the given key would be inserted in the map
pub fn entry<'a>(&'a mut self, key: K) -> Entry<'a, K, V>;

/// A view into a single occupied location in a HashMap
pub struct OccupiedEntry<'a, K, V>{ ... }

/// A view into a single empty location in a HashMap
pub struct VacantEntry<'a, K, V>{ ... }

/// A view into a single location in a HashMap
pub enum Entry<'a, K, V> {
    /// An occupied Entry
    Occupied(OccupiedEntry<'a, K, V>),
    /// A vacant Entry
    Vacant(VacantEntry<'a, K, V>),
}

Of course, the real meat of the API is in the Entry's interface (impl details removed):

impl<'a, K, V> OccupiedEntry<'a, K, V> {
    /// Gets a reference to the value of this Entry
    pub fn get(&self) -> &V;

    /// Gets a mutable reference to the value of this Entry
    pub fn get_mut(&mut self) -> &mut V;

    /// Converts the entry into a mutable reference to its value
    pub fn into_mut(self) -> &'a mut V;

    /// Sets the value stored in this Entry
    pub fn set(&mut self, value: V) -> V;

    /// Takes the value stored in this Entry
    pub fn take(self) -> V;
}

impl<'a, K, V> VacantEntry<'a, K, V> {
    /// Set the value stored in this Entry, and returns a reference to it
    pub fn set(self, value: V) -> &'a mut V;
}

There are definitely some strange things here, so let's discuss the reasoning!

First, entry takes a key by value, because this is the observed behaviour of the internal mutation methods. Further, taking the key up-front allows implementations to avoid validating provided keys if they require an owned key later for insertion. This key is effectively a guarantor of the entry.

Taking the key by-value might change once collections reform lands, and Borrow and ToOwned are available. For now, it's an acceptable solution, because in particular, the primary use case of this functionality is when you're not sure if you need to insert, in which case you should be prepared to insert. Otherwise, find_mut is likely sufficient.

The result is actually an enum, that will either be Occupied or Vacant. These two variants correspond to concrete types for when the key matched something in the map, and when the key didn't, repsectively.

If there isn't a match, the user has exactly one option: insert a value using set, which will also insert the guarantor, and destroy the Entry. This is to avoid the costs of maintaining the structure, which otherwise isn't particularly interesting anymore.

If there is a match, a more robust set of options is provided. get and get_mut provide access to the value found in the location. set behaves as the vacant variant, but without destroying the entry. It also yields the old value. take simply removes the found value, and destroys the entry for similar reasons as set.

Let's look at how we one now writes insert_or_update:

There are two options. We can either do the following:

// cleaner, and more flexible if logic is more complex
let val = match map.entry(key) {
    Vacant(entry) => entry.set(0),
    Occupied(entry) => entry.into_mut(),
};
*val += 1;

or

// closer to the original, and more compact
match map.entry(key) {
    Vacant(entry) => { entry.set(1); },
    Occupied(mut entry) => { *entry.get_mut() += 1; },
}

Either way, one can now write something equivalent to the "intuitive" inefficient code, but it is now as efficient as the complex insert_or_update methods. In fact, this matches so closely to the inefficient manipulation that users could reasonable ignore Entries until performance becomes an issue, at which point it's an almost trivial migration. Closures also aren't needed to dance around the fact that one may want to avoid generating some values unless they have to, because that falls naturally out of normal control flow.

If you look at the actual patch that does this, you'll see that Entry itself is exceptionally simple to implement. Most of the logic is trivial. The biggest amount of work was just capturing the search state correctly, and even that was mostly a cut-and-paste job.

With Entries, the gate is also opened for... adaptors! Really want insert_or_update back? That can be written on top of this generically with ease. However, such discussion is out-of-scope for this RFC. Adaptors can be tackled in a back-compat manner after this has landed, and usage is observed. Also, this proposal does not provide any generic trait for Entries, preferring concrete implementations for the time-being.

Drawbacks

Alternatives

Unresolved questions

Naming bikesheds!